Name the Sub-Materials below in accordance to the different walls the house house, for the sake of the tutorial, name them in this order: Front, Back, Left, Right, Top, Rest. Notice that you get 10 Sub-Materials by default, change that to 6 and click on “Set Number”. Name the material “House” (We are going to texture the body of the house first).
Select a free a slot in there and change the type from “Standard” to “Multi/Sub-Object”. Hit “M” on your keyboard to open the “Material Editor”. Use We will start by applying generic materials to distinguish between the different parts of the model, we have to create these before we apply them. Hiding objects that you are not using gives you more spaces and speeds up the viewport updates. You do this by clicking on the Display Tab, and accessing the Hide panel from there. We will first texture the house only, so start off by hiding all the other objects on the scene. Open the file that you downloaded, you should see the model on the screen. The procedure will now be explained step by step. These images created using our external image editor are then easily applied to our materials to fit perfectly on our model. Using this method we will first apply standard materials to certain parts of our model to distinguish between different parts of it and then make 2D UVW Maps out of these models that we can edit using any external image editor.
Part I – Create and Apply Textures using UVW and UnWrap UVW MapsThe first part of this tutorial will teach you how to texture using UVW and UnWrap UVW Maps.
To follow this tutorial please download this file. To learn how to model a 3D object in 3DS Max please review our other tutorials. The point of this tutorial is to teach you how to apply textures to models that you have already created. We will provide you with a plain 3DS model and JPG textures to use in this tutorial to create the scene displayed in the image below.
You are assumed to have the basic knowledge on how to model your own objects in 3D Studio Max. This method involves the creation of a 2D map that is ‘glued’ to our 3D model. We are going to use UVW and Unwrap UVW Maps to texture our objects in this tutorial.
Texturing an object is understood as the process of adding skin and colour to an object. (this is not copy!)(in perspective viewport) create target camera using the curent view.Tutorials Texturing In 3D Studio Max (Using UVW and Unwrap UVW Maps) By Stealth_Snake | 3D Studio Max | Intermediate This tutorial will teach you a couple of methods to use to texture your objects in 3D Studio Max. Polygon Count (displayed at upper left of viewport for selected object).
Select hidden objects in select from scene dialog by name to unhide those objects.Ĭenter active viewport to the mouse's position.Īdaptive degradation, shows objects as boxes, speed up viewport drawing in complex scenesĬhange active viewport to "Perspective" view. Rotate selected object (does not Select). If you have more than 1 camera in your scene, this will toggle between cameras.ĭisable view (prevents view from updating used when editing very large scenes to improve performance) 3DS Max is not case insensitiveĬhange active viewport to "Camera" view (there must be at least 1 camera in your scene for this command to work). A does not toggle Angle Snap but a does.īe aware this chart is unaccurate in that respect. Description (all these letters should be lowercase) e.g.